Machinima

Machinima (via Greg Costikyan) is a new trend for making animations using an available game engine (such as the free-software Quake and Quake II engines). This is an intriguing idea; the first step, perhaps, on the way to quality films being made without actors. Now, we already have that: cartoons have been around for decades, and Pixar/Disney made strides with Toy Story and similar. However, this technique beings the concept within the range of ordinary people, who are short of the expensive tools (and the time) required to make something like A Bug’s Life. One to watch.

I'm currently available for hire, to help you plan, architect, and build new systems, and for technical writing and articles. You can take a look at some projects I've worked on and some of my writing. If you'd like to talk about your upcoming project, do get in touch.

More in the discussion (powered by webmentions)

  • (no mentions, yet.)